( PATTERN INDEX NUMBERS -- THIS FILE COMES FROM JAY )           0 SC= NULPATi ( NULL PATTERN )                                  NC= P1i ( PLAYER ONE'S SHIP )                                   NC= P2i ( PLAYER TWO'S SHIP )                                   NC= SBi ( SMALL BASE FOR SHIPS REMAINING DISPLAY )              NC= P1Ui ( PLAYER 1 UP INDICATOR -- FLASHES NEAR SCORE )        NC= P2Ui ( PLAYER 2 UP INDICATOR -- FLASHES NEAR SCORE )        NC= BANGAi ( EXPLOSION ANIMATION FOR GORF DESTROYED )           NC= BANGPi ( EXPLOSION ANIMATION FOR PLAYER DESTROYED )         NC= CLNi ( CLONE MACHINE ANIMATION )                            -->                                                                                                                                                                                                                                                                                                                                                                                             ( MORE INDEX NUMBERS )                                          NC= GORFi ( GORF ANIMATION )                                    NC= LAZONi ( LASER SHIP ANIMATION )                             NC= KAMIi ( KAMIKAZI ANIMATION )                                NC= SMINEi ( SPACE MINE ANIMATION )                             NC= SHLDi ( SHIELD DEPLOYER ANIMATION )                         NC= MITEi ( SHIELD EATER ANIMATION )                            NC= TRIONi ( TRION ANIMATION )                                  NC= DEBi ( UFO ANIMATION )                                      NC= HKi ( HUNTER-KILLER SATELITE ANIMATION )                    NC= GBi ( GROUND BASE PATTERN ANIMATION )                       NC= GRDi ( GUARDIAN ANIMATION )                                 DROP -->                                                                                                                                                                                                                                                        