( INITIALIZE ANIMATION TABLE WITH POINTERS TO BLOCK PATTERN )   PATTERN blkp HEX 0 B, 0 B, 1 B, 4 B, 11 B, 22 B, 33 B,          FFFF , FFFF , FFFF , FFFF ,                                     DECIMAL                                                         ( LONG WAIT FOLLOWS )                                           192 0 << blkp I AT! >>                                          -->                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             