INSTRUCTIONS FOR MODIFYING PATTERNS                                                                                             CREATE PATTERNS AND ANIMATION TABLES USING THE ANIMATION TOOLS                                                                  INSERT 'FLOAD' COMMANDS TO LOAD THIS INFORMATION INTO THE       FILE NAMED 'PAT-LOAD' IF THE CHANGES WOULD MAKE EXISTING        FILES IN 'PAT-LOAD' OBSELETE, THEN DESTROY THE OBSLETE FILES    AND REMOVE THE CORRESPONDING 'FLOAD' COMMANDS.                                                                                                                                                  THE FILE NAMED 'ANIM-MAP' CONTAINS INSTRUCTIONS THAT ASSOCIATE  ANIMATION LISTS AND PATTERNS THAT YOU CREATE WITH               'INDEX CONSTANTS' DEFINED BY JAY. THE 'INDEX CONSTANTS'         ARE LISTED IN THE FILE NAMED 'INDEX' WHICH JAY MAINTAINS.                                                                       -- MORE --                                                      AN 'INDEX CONSTANT' IS A SPECIAL NAME THAT JAY'S PROGRAM        USES TO REFER TO YOUR ANIMATION. BY UPDATING YOUR 'ANIM-MAP'    FILE YOU FORM THE ASSOCIATION BETWEEN YOUR NAME AND JAY'S NAME. THUS YOU CAN CALL YOUR ANIMATIONS AND PATTERNS WHATEVER YOU LIKEWITHOUT WORRY ABOUT CONFLICTING WITH JAY'S NAME USAGE.                                                                          THE FORMAT FOR SPECIFING THIS ASSOCIATION LOOKS LIKE THIS:                                                                      <your name> <jays name> AT!                                                                                                     THIS EXAMPLE WOULD DEFINE THE PATTERN CALLED 'GORF-PAT' WITH    THE INDEX CONSTANT 'GORFi':                                                                                                     GORF-PAT GORFi AT!                                                                                                              -- MORE --                                                      THE FILE 'ANIM-MAP' CONTAINS A LIST OF LINES LIKE THE           ONE SHOWN IN THE EXAMPLE. IT IS VERY IMPORTANT THAT THE         FOLLOWING MISTAKES NOT OCCUR:                                                                                                   FORGETING TO ADD A LINE IN THE 'ANIM-MAP' FILE WILL CAUSE       A UGLY BLOCK TO APPEAR IN THE PLACE OF THE PATTERN YOU WANTED.                                                                  DUPLICATE LINES REFERING TO THE SAME INDEX CONSTANT WILL CAUSE  THE ANIMATION MENTIONED LATER ON TO BE THE ONE USED BY THE      PROGRAM.                                                                                                                        SPELLING MISTAKES WILL CAUSE THE COMPUTER TO PRINT THE MIS-     SPELLED WORD FOLLOWED BY A QUESTION MARK. TYPING 'WHERE' WILL   PRINT OUT THE LINE CONTAINING THE MISTAKE. TO CORRECT THIS YOU  MAY HAVE TO RELOAD FROM THE BEGINING.                           -- MORE --                                                      OTHER MISTAKES YOU MAY MAKE ARE RUNNING OUT OF MEMORY SPACE     OR OVERFLOWING THE DISK DIRECTORY. IF YOU RUN OUT OF SPACE      TALK TO JAY ABOUT IT. IF THE DISK DIRECTORY OVERFLOWS           IT IS RECOMMENDED THAT RELATED OBJECTS BE COMBINED INTO A       SINGLE FILE. FOR EXAMPLE RATHER THAT HAVING 4 FILES             EACH CONTAINING ONE PATTERN THEY COULD BE MERGED INTO A         SINGLE FILE CONTAINING FOUR PATTERN BLOCKS. THIS WILL ALSO      SAVE CONSIDERABLE TIME WHEN LOADING.                                                                                                                                                                                                                            GOOD LUCK, Jay Fenton 5/18/83                                                                                                                                                                                                                                                                                                   