//---------------------------------------------------------------------------

#include <vcl.h>
#pragma hdrstop

#include "TAnimateActive.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
	: TForm(Owner)
{
}
//---------------------------------------------------------------------------
// BeginExample: TAnimateActive
// Method: ComCtrls.TAnimate.Create
// Property: ComCtrls.TAnimate.Active
// Property: ComCtrls.TAnimate.CommonAVI
// Enumeration: ComCtrls.TCommonAVI

// BeginCode
/*
To run this example, create a new project, place a button on
the form, and insert the example code to the button click
event. Place the button on the bottom of the form to leave
room for the TAnimate component that will be created on the
fly.
*/

#include <memory>       //for STL auto_ptr class

void __fastcall TForm1::Button1Click(TObject *Sender)
{
//  TForm *TempForm = new TForm(this); // The owner (TempForm) would clean this up.
									 // But we want the form to go away when the proc exits.
  std::auto_ptr<TForm> TempForm(new TForm(this));
  TAnimate *pAnimate = new TAnimate(TempForm.get());   // The owner (TempForm) will clean this up.
  pAnimate->Parent = TempForm.get();
  pAnimate->CommonAVI = aviFindFile;
  pAnimate->Active = true;
  TempForm->Show();
  // Simulate a lengthy process.  Alter this value
  // to accommodate your machine speed.
  for (int i = 0; i < 90000000; i++)
    Application->ProcessMessages();
}
// EndCode
// EndExample: TAnimateActive
//---------------------------------------------------------------------------
