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Loading and Saving Graphics Files
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Graphic images that exist only for the duration of one running of an application are of very limited value. Often, you either want to use the same picture every time, or you want to save a created picture for later use. The image component makes it easy to load pictures from a file and save them again.

The components you use to load, save, and replace graphic images support many graphic formats including bitmap files, metafiles, glyphs, and so on. They also support installable graphic classes.

The way to load and save graphics files is the similar to any other files and is described in these topics:

- Loading a picture from a file.
- Saving a picture to a file.
- Replacing the picture.

See Also

Overview of Graphics Programming

Using the Properties of the Canvas Object

Using Canvas Methods to Draw Graphic Objects

Handling Multiple Drawing Objects in Your Application

Drawing on a Bitmap

Using the Clipboard with Graphics

Rubber Banding Example

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